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Mobil spil-udvikling

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January 2008 Review on Pocketgamer: "Misslead season 2 could be this years lifestyle hit"
The company is on course to becoming a first mover and a rule breaker on the global mobile gaming scene for mobile entertainment for women.
Since October 2005, the company has been working on defining the future of high-end mobile gaming for women. The initial result is a never-seen-before innovative game-conceptCurrently the primary consumer target group for the company game products is women aged 15-35 who posses a mobile phone.
Our strength is developing ideas and games for women. All our games are made by women for women. Our production team consists primarily of women.Combined with experience in gaming production, and project management from related industries, the founders are at the forefront of mobile gaming engine development and process management. The company has developed and marketed our first game series formats successfully, and have signed distribution deals regionally in the Nordic area with Aggregators and with Telcos directly. The latter have allowed the company to break the traditional revenue value-chain securing a higher share-of-revenue than is normal at developer level.
Our initial product portfolio Misslead - reflects the focus towards what is currently the most attractive segment of the games market - casual games, with vertical segment targeting with little competition, for mobiles globally.
The game got a Silver and a Bronze award on Pocketgamer in January 2008.
The Games series is set for a global rollout in 2007-2010 in up to 5 different language versions, which will cover distribution in +xx countries. Distribution will take place through publishers, aggregators and telco´s, and own end-user sales platforms on web and wap. Distribution is signed with several aggregators and telcos, and has been launched in Nordic markets as proof of concept and proof of market, with initial promising sales figures. The company has qualified relevant top-tier distribution partners to address for global distribution.
It is the companies vision to make successful, groundbreaking games. We acknowledge that innovation and critical acclaim are the basis for creating successful products in a global market. Commercial success is only attainable with games that create a strong universe and offer a unique experience to the customers.
The company will achieve these goals by:-Creating mobile entertainment concepts with own IP´s and in partnership with the world?s leading publishing houses-Attracting and maintaining highly-qualified and talented employees-Establishing strong partnerships with film & TV production houses, studios and TV networks in order to co-develop or license concepts for the mobile platform.-Achieving international recognition for the companies games as a game developer.The company primary competitive advantages are:-Experience in creating content for mass-market audiences on mobile handsets-Experience of systematic production and co-management of large entertainment projects.-Deep understanding of the target groups wants and desires for games on mobiles-A staff of highly skilled, specialised and focused employees.-Unique in-house content creation technology

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Annonce id-nummer:
3129

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Annonce oprettet den:
04-02-2008
Udbudspris 5.000.000 DKK